arXiv — NLP / Computation & Language · · 3 min read

From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

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Computer Science > Computation and Language

arXiv:2506.17294 (cs)
[Submitted on 17 Jun 2025 (v1), last revised 30 Jun 2026 (this version, v3)]

Title:From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary

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Abstract:The advent of artificial intelligence has propelled AI-Generated Game Commentary (AI-GGC) into a rapidly expanding research area, offering advantages such as scalable availability and personalized narration. However, existing studies remain fragmented, and a systematic survey that unifies prior efforts is still lacking. To bridge this gap, our survey introduces a unified framework that systematically organizes the AI-GGC landscape. We present a novel taxonomy focused on three core commentator capabilities: Live Observation, Strategic Analysis, and Historical Recall, and further categorize commentary into three corresponding types: Descriptive Commentary, Analytical Commentary, and Background Commentary. Building on this structure, we provide an in-depth review of methods, datasets, and evaluation metrics, analyzing their strengths and limitations. Finally, we highlight key challenges and point out promising directions for future research in AI-GGC.
Subjects: Computation and Language (cs.CL); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
Cite as: arXiv:2506.17294 [cs.CL]
  (or arXiv:2506.17294v3 [cs.CL] for this version)
  https://doi.org/10.48550/arXiv.2506.17294
arXiv-issued DOI via DataCite

Submission history

From: Qirui Zheng [view email]
[v1] Tue, 17 Jun 2025 07:04:51 UTC (571 KB)
[v2] Sat, 18 Oct 2025 08:04:44 UTC (8,189 KB)
[v3] Tue, 30 Jun 2026 08:31:07 UTC (7,909 KB)
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