arXiv — NLP / Computation & Language · · 3 min read

Beyond Scalar Rewards: Dense Feedback for LLM Policy Synthesis in Sequential Social Dilemmas

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Computer Science > Computation and Language

arXiv:2603.19453 (cs)
[Submitted on 19 Mar 2026 (v1), last revised 30 Jun 2026 (this version, v3)]

Title:Beyond Scalar Rewards: Dense Feedback for LLM Policy Synthesis in Sequential Social Dilemmas

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Abstract:We propose an LLM harness that generates code-based policy functions for multi-agent environments, evaluates them with self-play, and refines them using feedback from previous iterations. Following the recent line of work in feedback engineering (the design of which information signals are shown to the LLM during refinement), we compare sparse feedback (scalar reward only) with dense feedback (reward plus social metrics: efficiency, equality, sustainability, peace). In two Sequential Social Dilemmas (Gathering and Cleanup) and with two frontier LLMs (Claude Sonnet 4.6, Gemini 3.1 Pro), dense feedback improves over or matches sparse feedback on all metrics. We explain this asymmetry via feedback aliasing: when the scalar reward maps distinct failure modes into the same value (e.g., under- vs. over-cleaning), social metrics disambiguate and allow the LLM to diagnose which direction of improvement to take. We conclude that social metrics act as a coordination signal, leading to strategies such as Voronoi territory partitioning and adaptive cleaner schedules.
Code at this https URL.
Comments: Accepted to NExT-Game 2026: New Frontiers in Game-Theoretic Learning, ICML 2026 Workshop. Camera-ready version
Subjects: Computation and Language (cs.CL); Computer Science and Game Theory (cs.GT)
Cite as: arXiv:2603.19453 [cs.CL]
  (or arXiv:2603.19453v3 [cs.CL] for this version)
  https://doi.org/10.48550/arXiv.2603.19453
arXiv-issued DOI via DataCite

Submission history

From: Victor Gallego [view email]
[v1] Thu, 19 Mar 2026 20:27:48 UTC (64 KB)
[v2] Mon, 1 Jun 2026 16:03:40 UTC (25 KB)
[v3] Tue, 30 Jun 2026 09:14:49 UTC (38 KB)
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