Multi-Agent Privacy Game in Federated Learning: A Unified Mean-Field View
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Computer Science > Machine Learning
Title:Multi-Agent Privacy Game in Federated Learning: A Unified Mean-Field View
Abstract:Federated learning enables collaborative model training across distributed clients without centralising their data, yet privacy remains a persistent concern because the shared model updates can leak information about local datasets. Existing privacy-preserving methods either inject calibrated noise into client updates, limiting their composition guarantees, or formulate client privacy choices as a multi-agent game whose Nash equilibrium becomes intractable as the number of clients grows. We bridge these two lines of work by formulating privacy-preserving federated learning as a mean-field privacy game: each client strategically chooses its own privacy budget while interacting with the population only through a single mean-field statistic. The mean-field limit yields a tractable equilibrium for arbitrarily many clients, accommodates heterogeneous client preferences, and inherits an exponentially decaying privacy guarantee through a log-Sobolev contraction. The framework recovers the entropic privacy baseline as the homogeneous special case and the multi-agent privacy game as the finite-population case. Experiments on quadratic regression, logistic regression, and MNIST demonstrate that the proposed framework attains the privacy-utility trade-off of the entropic baseline while delivering a personalized privacy guarantee that the homogeneous baseline cannot express.
| Subjects: | Machine Learning (cs.LG); Artificial Intelligence (cs.AI) |
| Cite as: | arXiv:2607.23029 [cs.LG] |
| (or arXiv:2607.23029v1 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2607.23029
arXiv-issued DOI via DataCite (pending registration)
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